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Spyro reignited trilogy crush
Spyro reignited trilogy crush




spyro reignited trilogy crush

Some of the audio relates to Sparx unlocking his abilities (which is impossible in this game, as they're all unlocked from the start to make collecting gems and travelling to previously-visited levels easier). Dummied Out: There's a lot of unused audio in the game most of them being re-recordings of lines that go unused in the original games too.All this, for a brief setup for the game's events.

#SPYRO REIGNITED TRILOGY CRUSH TV#

This included having to design a CRT TV set in the style of the 1990s, with all its footage painstakingly displayed in full-screen 4:3 aspect ratio without clashing with the rest of the visuals. One cutscene cited in particular being the intro for the first game, with Gnasty's parts reworked entirely to provide more context for his personality, and show how he is able to watch the dragons' vox pop interviews. The reworking of the cutscenes, as noted in this interview with Andy Salvo.Then there's the Art of Spyro artbook, which has an entire section dedicated to the dragons ( 50 pages). Andy Salvo, the cinematics lead, even stated that if he was given the chance to make a new Spyro game, he would have more dragons designed as an excuse to animate them and expand the lore of the dragon realms.

spyro reignited trilogy crush

Keep in mind, most of these dragons only appear for a mere few seconds each.

spyro reignited trilogy crush

Toys for Bob originally intended on doing a more advanced version of this, but what they ended up doing was creating original designs for every single dragon, each with their own unique clothing, appearance and accessories that give them way more character. In the original game, the dragons were little more than palette swaps of each other, with only a few variations on body type.

  • Directed by Cast Member: In the Latin American Spanish dub, Luis Daniel Ramírez is both Spyro's voice actor and also the dub's ADR director.
  • Creator Backlash: While Oliver Wade (character designer for the original games) didn't hate all of the redesigns and thought the remakes were still aesthetically loyal, he did express a dislike for some of the more drastic ones, especially Sheila's who he considered "awful".
  • It later turned out that the third game was outsourced to Sanzaru Games rather than being done in-house like the first two, explaining some of the oddities present (including slightly different takes on surfaces such as cliffs and tiles compared to Toys for Bob's work in 1 and 2).
  • There are several implications that the remake of Year of the Dragon was rushed out before the game itself was fully polished: there's multiple glitches and bugs that aren't present in the other two games, and some of the animations are noticeably stiffer (with several facial animations outright failing to animate correctly) than in the other games.
  • Giving all the dragons unique designs is but one of the cited reasons: note that while they all do have unique designs, the baby dragons in the third game are even more copy/paste than in the PS1 game, having fewer designs and animations.
  • Toys for Bob spent a lot of time just on the original game, which left little time for Ripto's Rage and Year of the Dragon.
  • However, in Haunted Tomb, the regular theme continues to play during Agent 9's segment.
  • Blooper: Normally, while playing the other characters in Year of the Dragon, their leitmotif (or a remix in the case for Enchanted Towers) plays in the background.





  • Spyro reignited trilogy crush