

Some of the audio relates to Sparx unlocking his abilities (which is impossible in this game, as they're all unlocked from the start to make collecting gems and travelling to previously-visited levels easier). Dummied Out: There's a lot of unused audio in the game most of them being re-recordings of lines that go unused in the original games too.All this, for a brief setup for the game's events.
#SPYRO REIGNITED TRILOGY CRUSH TV#
This included having to design a CRT TV set in the style of the 1990s, with all its footage painstakingly displayed in full-screen 4:3 aspect ratio without clashing with the rest of the visuals. One cutscene cited in particular being the intro for the first game, with Gnasty's parts reworked entirely to provide more context for his personality, and show how he is able to watch the dragons' vox pop interviews. The reworking of the cutscenes, as noted in this interview with Andy Salvo.Then there's the Art of Spyro artbook, which has an entire section dedicated to the dragons ( 50 pages). Andy Salvo, the cinematics lead, even stated that if he was given the chance to make a new Spyro game, he would have more dragons designed as an excuse to animate them and expand the lore of the dragon realms.

Keep in mind, most of these dragons only appear for a mere few seconds each.

Toys for Bob originally intended on doing a more advanced version of this, but what they ended up doing was creating original designs for every single dragon, each with their own unique clothing, appearance and accessories that give them way more character. In the original game, the dragons were little more than palette swaps of each other, with only a few variations on body type.
